This was the first public VR app that my team did. We worked with the Audience Network to build a 360 experience for their “Big Knockout Boxing” franchise.
Not only a first for my team, but the first VR Boxing App. We also celebrated an astonsihing 40% penetration on all VR headsets (2015). We filmed both BKB II and BKB III, along with 3D BTS with NEXT VR and interviewed fighters. 5 Red cameras, Broadcast feed, and slowmotion video, culled down to 2 minutes of faces getting punched.